You are hereRules of Ultimate

Rules of Ultimate


As with any sport, Ultimate has a lot of rules.  The nice thing is that you don't have to memorize them all to come out and have fun!  Most people learn the rules on the fly as they play the game, so don't be daunted!  Have a quick look at the 10 Simple Rules below, and leave it up to the captains to worry about the finer points.

The full UPA 11th Edition rules are attached at the bottom of this page.  We have also included a visual decision making chart that tries to simplify the officiating process.  Below are the 10 simple rules of ultimate, but we highly encourage every player to read through the full rules (about 5 pages) and familiarize themselves with them.

 

The 10 Simple Rules of Ultimate

1.
The Field
-- A rectangular shape with endzones at each end. A regulation field is 70 yards (37m) by 40 yards (64m), with endzones 25 yards (23m) deep.
2.
Initiate Play
-- Each point begins with both teams lining up on the front of their respective endzone line. The defence throws ("pulls") the disc to the offence. A regulation game has seven players per team.
3.
Scoring
-- Each time the offence completes a pass in the defence's endzone, the offence scores a point. Play is initiated after each score.
4.
Movement of the Disc
-- The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.
5.
Change of possession
-- When a pass in not completed (e.g. out of bounds, drop, block, interception), the defence immediately takes possession of the disc and becomes the offence.
6.
Substitutions
-- Players not in the game may replace players in the game after a score and during an injury timeout.
7.
Non-contact
-- No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
8.
Fouls
-- When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
9.
Self-Refereeing
-- Players are responsible for their own foul and line calls. Players resolve their own disputes.
10.
Spirit of the Game
-- Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.
AttachmentSize
11th_ed_Final_3_6_07.pdf970.02 KB
Flow Chart of the Rules of Ultimate.pdf72.22 KB
Major Changes from 10th Edition.pdf17.46 KB
CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.
3 + 0 =
Solve this simple math problem and enter the result. E.g. for 1+3, enter 4.
  • Sign in with Twitter